Basic Walk
What worked on this animation was that I was able to get the basic key frames for the hips and legs and slowly adding my own style to the walk. Even though the walk looks good, its not a normal walk and looks more happy than basic. If i were to go back and improve on the animation, I would move the hip translate too high or too low.
Personality Walk
When doing my personality walk, the
animating portion of the walk was pretty simple with the flow of animating the
hips and legs first then working my way up to the chest, then arms then head.
With the feedback I got, I only had to work on the speed of my walk and how the
arms are animated and overlapping.
Hips and Legs
Spine
Arms
What didn’t work was that I wanted to add a
more paranoid personality to my character. From my previous reference attempts,
it was more like she was cold than paranoid which was why I ended up doing a sneaky
walk instead. I also wanted to add head turning to make her look around the scene but since this is a cycle, it would look weird on the character.
What I want to improve on is my overlapping
on the arms and hands so it more fluent and also work more on the speed so it
does not stop when the walk is cycled. I would also like to add head turn so it
looks like she is looking around the scene while she is sneaking across the
hallway.
Some problems I had rendering out the
animation was that Bonnie had a few texturing issues such as pale skin having no eyes
and the hair being black as well as when viewing and animation in the maya
inter face and Arnold render, its normal however, when doing a render sequence,
her eyes and teeth clip out while the head stays back. To fix the textures, I replace
the blinn textures to aiStandardSurface and change the colour and style of
Bonnie completely. When it came to the render, I check Bonnie’s geometry and
notice that she had XY translate animation on the eyeball and mouth geos, so I
deleted them.
Final Personality Walk
Jump
The jump animation was initially supposed
to be a simple jump similar to my reference video, but I wanted to make it more
than just a simple jump on a box so, I found a few reference videos of people
parkouring off roofs. What worked in this animation was I was able to give the
character weight when she steps or jumps off the ledge of the building.
I wanted to add a running start to the
animation but ended up cutting it so the jump is more focused than the running
start. Also, I wanted to add a roll to the animation however, I was not
supposed to add turning or rolling in this assignment.
If i were to improve on this animation, I would add
my ideas mentioned before and add a bit more overlapping and anticipation
before she jumps off.