Friday, 23 November 2018

3D Animation 2 - Walk Cycles and Jump


Basic Walk

What worked on this animation was that I was able to get the basic key frames for the hips and legs and slowly adding my own style to the walk. Even though the walk looks good, its not a normal walk and looks more happy than basic. If i were to go back and improve on the animation, I would move the hip translate too high or too low. 



Personality Walk



When doing my personality walk, the animating portion of the walk was pretty simple with the flow of animating the hips and legs first then working my way up to the chest, then arms then head. With the feedback I got, I only had to work on the speed of my walk and how the arms are animated and overlapping.


Hips and Legs


Spine



Arms

What didn’t work was that I wanted to add a more paranoid personality to my character. From my previous reference attempts, it was more like she was cold than paranoid which was why I ended up doing a sneaky walk instead. I also wanted to add head turning to make her look around the scene but since this is a cycle, it would look weird on the character.

What I want to improve on is my overlapping on the arms and hands so it more fluent and also work more on the speed so it does not stop when the walk is cycled. I would also like to add head turn so it looks like she is looking around the scene while she is sneaking across the hallway.

Some problems I had rendering out the animation was that Bonnie had a few texturing issues such as pale skin having no eyes and the hair being black as well as when viewing and animation in the maya inter face and Arnold render, its normal however, when doing a render sequence, her eyes and teeth clip out while the head stays back. To fix the textures, I replace the blinn textures to aiStandardSurface and change the colour and style of Bonnie completely. When it came to the render, I check Bonnie’s geometry and notice that she had XY translate animation on the eyeball and mouth geos, so I deleted them.















Final Personality Walk




Jump



The jump animation was initially supposed to be a simple jump similar to my reference video, but I wanted to make it more than just a simple jump on a box so, I found a few reference videos of people parkouring off roofs. What worked in this animation was I was able to give the character weight when she steps or jumps off the ledge of the building.





I wanted to add a running start to the animation but ended up cutting it so the jump is more focused than the running start. Also, I wanted to add a roll to the animation however, I was not supposed to add turning or rolling in this assignment.


If i were to improve on this animation, I would add my ideas mentioned before and add a bit more overlapping and anticipation before she jumps off.  



Final Jump






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