What worked?
From my previous animations, I was not able to fully apply
arcs within my animation because I did not know how to create or produce the
arcs in the first place. What I ended up doing was using ‘SyncSketch’ and
drawing lines and guides so I can get a better understanding of the position of
the arcs and what the new animation would look like if I used my guides.
During my portfolio presentation, Simon gave me some
feedback on the movement of the character’s eyes. He said that a person does
not roll their eyes around, they dart meaning the eyes snap looking from one
object to another object. This did improve on the parts of the animation such
as when the character sees the guns and instead of the eyes slowly rolling, the
eyes dart from one gun to another. In addition, Rose also mentioned that eye
brows and eye lids also move along with the eye, which adds extra detail to the
eye movement.
What didn’t work?
Comparing my reference and my animation, the way the
character sneak walks towards the diamond is different. I initially wanted the
character to have a bit of a bounce similar to my reference so she has a bit of
a personality as if she is happy to have found the diamond. However, I was not
able to apply this to my animation and it ended up being a simple sneak walk
towards the diamond.
Before the character grabs the diamond, she does a little
hand gesture. In my reference, I was able to see the fingers move fluently
however, when applied to my animation frame by frame, it’s very quick so I
tried to delay the time, but it still had the same result.
What could be improved?
I would improve on how to animate hair because while there
are some parts of the hair animation I am happy with, other parts do not have
the same detail compared to another part. I initially went frame by frame on
one hair control and changed direction opposite of when the head turns. This ended
up making it difficult when applying weight and overlapping since the keys are
in difference places in the timeline.
Furthermore, I would improve on the uses of squash and
stretch. It did help with adding exaggeration to expressions such as
accomplishment and being shocked but the way I used them did not work well with
the way I animate.
Final Playblast