Sunday, 15 September 2019

3D Animation 2 - Pantomime



What worked?


From my previous animations, I was not able to fully apply arcs within my animation because I did not know how to create or produce the arcs in the first place. What I ended up doing was using ‘SyncSketch’ and drawing lines and guides so I can get a better understanding of the position of the arcs and what the new animation would look like if I used my guides.

During my portfolio presentation, Simon gave me some feedback on the movement of the character’s eyes. He said that a person does not roll their eyes around, they dart meaning the eyes snap looking from one object to another object. This did improve on the parts of the animation such as when the character sees the guns and instead of the eyes slowly rolling, the eyes dart from one gun to another. In addition, Rose also mentioned that eye brows and eye lids also move along with the eye, which adds extra detail to the eye movement.
  



What didn’t work?


Comparing my reference and my animation, the way the character sneak walks towards the diamond is different. I initially wanted the character to have a bit of a bounce similar to my reference so she has a bit of a personality as if she is happy to have found the diamond. However, I was not able to apply this to my animation and it ended up being a simple sneak walk towards the diamond.  


Before the character grabs the diamond, she does a little hand gesture. In my reference, I was able to see the fingers move fluently however, when applied to my animation frame by frame, it’s very quick so I tried to delay the time, but it still had the same result.  


What could be improved?


I would improve on how to animate hair because while there are some parts of the hair animation I am happy with, other parts do not have the same detail compared to another part. I initially went frame by frame on one hair control and changed direction opposite of when the head turns. This ended up making it difficult when applying weight and overlapping since the keys are in difference places in the timeline.

Furthermore, I would improve on the uses of squash and stretch. It did help with adding exaggeration to expressions such as accomplishment and being shocked but the way I used them did not work well with the way I animate.












Final Playblast


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