What worked?
From my previous animations, I was not able to fully apply
arcs within my animation because I did not know how to create or produce the
arcs in the first place. What I ended up doing was using ‘SyncSketch’ and
drawing lines and guides so I can get a better understanding of the position of
the arcs and what the new animation would look like if I used my guides.
What didn’t work?
Comparing my reference and my animation, the way the
character sneak walks towards the diamond is different. I initially wanted the
character to have a bit of a bounce similar to my reference so she has a bit of
a personality as if she is happy to have found the diamond. However, I was not
able to apply this to my animation and it ended up being a simple sneak walk
towards the diamond.
Before the character grabs the diamond, she does a little
hand gesture. In my reference, I was able to see the fingers move fluently
however, when applied to my animation frame by frame, it’s very quick so I
tried to delay the time, but it still had the same result.
What could be improved?
I would improve on how to animate hair because while there
are some parts of the hair animation I am happy with, other parts do not have
the same detail compared to another part. I initially went frame by frame on
one hair control and changed direction opposite of when the head turns. This ended
up making it difficult when applying weight and overlapping since the keys are
in difference places in the timeline.
Furthermore, I would improve on the uses of squash and
stretch. It did help with adding exaggeration to expressions such as
accomplishment and being shocked but the way I used them did not work well with
the way I animate.
Final Playblast
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