Sunday, 24 November 2019

3D Animation 2 - Lip Sync Group Assignment



What worked?


Me and Kevin were able to work together to create different personalities and characteristics between the two characters interacting such as the colour of clothing they would wearing or, instead of Malcolm just sitting there, he would do small things like looking around to show that he is having his own thoughts and conversation with himself.

In my second shot when Malcolm is shocked, instead of him looking at Jerry, I thought I would try having him move his glasses a bit because I wanted to show a bit more of his personality and character.

When I am animating, I like to exaggerate a lot while Kevin goes for more subtle and small movement. So, me and Kevin tried to find a common ground so when transitioning to the other person’s shot, it would look the similar. I would not exaggerate as much on the poses while Kevin would work on more exaggerations and adding arcs to his animation part.
 


What didn’t worked?


There were still some parts of my animations that I think did not need as much exaggerations, such as when Jerry says, ‘…America’s PAST TIME.’ He would rise up with his arms in the air. This in my opinion is a bit too much movement and exaggeration and does not match the tone or the audio.  

What me and Kevin did in order to give each other feedback was every Sunday we give each other feedback and updates on how our animation is going. Whenever, I give feedback to Kevin, majority of the time, it’s the exact same feedback I give, ‘character whole body is frozen except hands’ or ‘arms is too straight’, he rarely applies the feedback I give him to his animation.

In my final shot, Malcolm’s hands and arms, its looks too flowy because of the size of Malcolm hands as well as I add too much animation into his movement than necessary.


What to improve?


What I would improve is experiment more on camera shots so one person is on screen instead of two so both character can have the same detail in animations than having two characters on screen and applying more detail to one character than the other. Also, I would also have made a new reference so both the gesturing and the audio of the lip sync makes more sense.






Final Playblast (My Part)


3 comments:

  1. I Like to add one more important thing here, The 3D animation market is expected to be around US$ 26800 million by 2025, at a CAGR of 12%.

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