2D Animatic
This was actually my second attempt of making the animatic.
My first attempt didn’t follow the brief since it took place outside then a room. Also, the shots looked off and felt uncomfortable especially the
close ups so I had to start all over again. It was an improvement but I needed
to do a slight change in the shot where the character opens the door, which is just
making the character look to their left. Later on, I will add shading and
colour so I know both the colour scheme and the position of the lights.
Mud-map, Grey Boxing and Layout of the Environment
I have a good idea of the environment and decided for the environment to be a haunted house to fit part of my character’s story. I
wanted to do a simple room and add not too much furniture. I have finished grey
boxing the environment and decided to add some books on the shelf so it doesn’t
look too empty.
Colour scheme and
Texturing for Animatic
I do have the colour scheme for my character but not the
layout. My plan is to make the environment purple to complement the orange glow
my character has. I will also be using some textures to make the wood floor and
the material of the chair.
Cameras and lighting
I do have a couple of cameras position to look like the 2D
animatic but I do not have lighting. I’ve been having trouble with lighting the
scene such as the ceiling lights does not have good lighting so I will need to
work on that.
Modelling and Rigging Character
I apparently put too much detail to my character and had to
simplify my character such as removing the pads and gadgets. I also had to
separate the fur on the coat so it does not deform my character model. I am
having trouble rigging my character. I did look at the video Michael linked to
but the controls always rotate wrong. For example, Y rotate is the X rotate, X
rotate is the Z rotate and if I try to change the rotations, the controls are
backwards. All in all, my greatest challenge for my animatic is Rigging my
character, as I am having trouble with the spine and hip controls.
No comments:
Post a Comment