Showing posts with label 3dartistry2. Show all posts
Showing posts with label 3dartistry2. Show all posts

Sunday, 12 November 2017

3D Artistry 2 - Wk 14 - Journal

Lights


I had to make a few changes to the light fittings because it looked too heavy and bulky. Also, the corridor was too bright so I also removed a couple of lights as well.

Cameras


In addition, as I was following the mud-map, the camera was too close to the character and it did not follow the story board. But with a simple change to the mud-map (adding another hallway and moving the camera back), the camera now follows the story board.


Blocking Animation 


I have finished animating my character but, the animation was too long (about a minute long) and if I move a group of key frames back using the graph editor, then the character and camera key frames will be out of sync. So what I did was go back to my storyboard animatic and timing how long is each scene. For example the first scene is 1 second, the second scene is 2 seconds and so on. Then I implement that into keyframes for the playblast camera, then keep the keyframes for the character with that time frame.











3D Artistry 2 - Wk 12 - Journal


UV Mapping 


Using the Lambert Material helped a lot especially for the head of my character model. Once I was done sewing and sticking together shells, I coloured the shells using Photoshop. 






When I went back to my model, it turned out wrong. So I went back to the UV Editor and it reset itself. I realised that I forgot to optimise the UV shells and had to do another one.  








3D Artistry 2 Wk 11 - Journal


Grey Boxing and Layout of the Environment


I add two textures, one for the floor and one for the chair. The floor texture was too brown so I used Photoshop to edit the texture a bit. I ended up using a purple highlight layer and a black overlay layer for my new floor texture. For the walls, I used a purple to dark purple gradient and used the marquee tool to add stripes.





Rigging 


I was able to figure out that the problem with my spine control was that I needed to put the control into a buffer and parent constraint the buffer and the joint. Then delete the constraint and move the control. 
Other then that, I was finally done with my rig. 









Sunday, 1 October 2017

3D Artistry 2 - Wk 9 - Journal


2D Animatic


This was actually my second attempt of making the animatic. My first attempt didn’t follow the brief since it took place outside then a room. Also, the shots looked off and felt uncomfortable especially the close ups so I had to start all over again. It was an improvement but I needed to do a slight change in the shot where the character opens the door, which is just making the character look to their left. Later on, I will add shading and colour so I know both the colour scheme and the position of the lights.


Mud-map, Grey Boxing and Layout of the Environment


I have a good idea of the environment and decided for the environment to be a haunted house to fit part of my character’s story. I wanted to do a simple room and add not too much furniture. I have finished grey boxing the environment and decided to add some books on the shelf so it doesn’t look too empty.



Colour scheme and Texturing for Animatic


I do have the colour scheme for my character but not the layout. My plan is to make the environment purple to complement the orange glow my character has. I will also be using some textures to make the wood floor and the material of the chair.


Cameras and lighting


I do have a couple of cameras position to look like the 2D animatic but I do not have lighting. I’ve been having trouble with lighting the scene such as the ceiling lights does not have good lighting so I will need to work on that.


Modelling and Rigging Character

I apparently put too much detail to my character and had to simplify my character such as removing the pads and gadgets. I also had to separate the fur on the coat so it does not deform my character model. I am having trouble rigging my character. I did look at the video Michael linked to but the controls always rotate wrong. For example, Y rotate is the X rotate, X rotate is the Z rotate and if I try to change the rotations, the controls are backwards. All in all, my greatest challenge for my animatic is Rigging my character, as I am having trouble with the spine and hip controls.