Sunday, 12 November 2017

3D Artistry 2 - Wk 12 - Journal


UV Mapping 


Using the Lambert Material helped a lot especially for the head of my character model. Once I was done sewing and sticking together shells, I coloured the shells using Photoshop. 






When I went back to my model, it turned out wrong. So I went back to the UV Editor and it reset itself. I realised that I forgot to optimise the UV shells and had to do another one.  








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