Sunday, 12 November 2017

3D Artistry 2 - Wk 14 - Journal

Lights


I had to make a few changes to the light fittings because it looked too heavy and bulky. Also, the corridor was too bright so I also removed a couple of lights as well.

Cameras


In addition, as I was following the mud-map, the camera was too close to the character and it did not follow the story board. But with a simple change to the mud-map (adding another hallway and moving the camera back), the camera now follows the story board.


Blocking Animation 


I have finished animating my character but, the animation was too long (about a minute long) and if I move a group of key frames back using the graph editor, then the character and camera key frames will be out of sync. So what I did was go back to my storyboard animatic and timing how long is each scene. For example the first scene is 1 second, the second scene is 2 seconds and so on. Then I implement that into keyframes for the playblast camera, then keep the keyframes for the character with that time frame.











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