Monday, 20 November 2017

Animation 1 - Group Project Stop Motion Film




 Team Member's Blog Links: 


Yoori Kim: yoorikimblog.wordpress.com

Jiun Wee: shwuweevisualart.wordpress.com


Sunday, 12 November 2017

3D Artistry 2 - Wk 14 - Journal

Lights


I had to make a few changes to the light fittings because it looked too heavy and bulky. Also, the corridor was too bright so I also removed a couple of lights as well.

Cameras


In addition, as I was following the mud-map, the camera was too close to the character and it did not follow the story board. But with a simple change to the mud-map (adding another hallway and moving the camera back), the camera now follows the story board.


Blocking Animation 


I have finished animating my character but, the animation was too long (about a minute long) and if I move a group of key frames back using the graph editor, then the character and camera key frames will be out of sync. So what I did was go back to my storyboard animatic and timing how long is each scene. For example the first scene is 1 second, the second scene is 2 seconds and so on. Then I implement that into keyframes for the playblast camera, then keep the keyframes for the character with that time frame.











3D Artistry 2 - Wk 12 - Journal


UV Mapping 


Using the Lambert Material helped a lot especially for the head of my character model. Once I was done sewing and sticking together shells, I coloured the shells using Photoshop. 






When I went back to my model, it turned out wrong. So I went back to the UV Editor and it reset itself. I realised that I forgot to optimise the UV shells and had to do another one.  








3D Artistry 2 Wk 11 - Journal


Grey Boxing and Layout of the Environment


I add two textures, one for the floor and one for the chair. The floor texture was too brown so I used Photoshop to edit the texture a bit. I ended up using a purple highlight layer and a black overlay layer for my new floor texture. For the walls, I used a purple to dark purple gradient and used the marquee tool to add stripes.





Rigging 


I was able to figure out that the problem with my spine control was that I needed to put the control into a buffer and parent constraint the buffer and the joint. Then delete the constraint and move the control. 
Other then that, I was finally done with my rig.